WCW Nitro CCG

Instructions/How To Play

Includes the latest rules revisions.

Contents from this page is authored by Wizards of the Coast, creators of WCW Nitro CCG.

Click here for tag team rules.


INSTRUCTIONS

THE RULES: HOW TO WIN

You win when you've done enough damage to the other player that the other player's deck runs out of cards.

SETUP

1. Put your Wrestler card face up in front of you.

2. Shuffle your deck and put it face down next to your wrestler.

3. Look at the number (a.k.a. reputation) in your Wrestler card's lower left corner. Draw that many cards for your starting hand.

4. The player with the fewest cards in his or her hand goes first.

ON YOUR TURN

1. Each time it's your turn, start by drawing a card.

2. Next, you get 3 Action Points every turn. You spend these to play or draw cards:
• Playing a Nitro card costs 1 Action Point.
• Move cards can cost more than 1 Action Point. After you do the damage, discard the Move card. The section on the next page shows you everything you need to know about Move cards.
• Drawing an extra card costs 1 Action Point. To draw a card, take it from the top of your deck and put it into your hand.
• Once you use all 3 Action Points and played any cards that you want to play that don't cost any action points, announce that your turn is done.

You can play more than one Move card per turn, as long as you have the Action Points to pay for it.

MOVE CARDS

Nitro requirement: This number in the "N" symbol in the upper left corner of the card is the number of Nitro cards you must have in play to use this card.

Action Points cost: This number in the "A" symbol in the upper left corner of the card is the number of Action Points it costs to play this card.

Damage: This number in the "D" symbol in the lower left corner of the card is the number of cards the other player must discard face up from his or her deck (not hand) when you play this card. The other player flips these cards one at a time. Watch out for Thunder cards to come up!

In the text box in the bottom half of the card is everything else you need to know when you play this card.

THUNDER CARDS

If a Thunder card is in your hand, you can discard it to do what it says after the hand symbol. If a Thunder card comes up from your deck while you're taking damage, do what it says after the deck symbol.

Thunder cards do not cost any Action Points.

CORNER CARDS

Corner cards stay in play, like Nitro cards. (Nitro cards are one type of Corner card.) When you play a Corner card, put it where you put your Nitro cards.

Nitro requirement: This number in the "N" symbol in the upper left corner of the card is the number of Nitro cards you must have in play to use this card.

Action Points cost: This number in the "A" symbol in the upper left corner of the card is the number of Action Points it costs to play this card.

In the text box in the bottom half of the card is everything else you need to know when you play this card.

Some Corner cards are people. If such a card says it's Unique, only one copy of it can be in play at a time. So if you have a Unique card in your hand, you can't play it if another player already has a copy of it in play.

USING OTHER WRESTLERS IN YOUR DECK

You can put other Wrestler cards in your deck, but only 1 of each.

When a Wrestler card is in your hand, you can put it into your corner at no cost during your turn. But such a Wrestler won't do anything for you unless you play a card that allows the Wrestler to do things for you. More than one copy of the same Wrestler can't be in play at the same time unless you and the other player are playing the same Wrestler.

YOUR WRESTLER

You can do moves of the three colors at the top of your Wrestler card. If there is a "+1" in any of these areas, you do +1 damage with Attack cards of that color. The "color" of an Attack card is the color in the damage icon.

Your special ability is in your Wrestler card's text box.

Reputation: This number in the lower left corner of your Wrestler card is the number of cards you start with in your hand.

YOUR DECK

The other player wins when the cards in your deck area are gone.

BETWEEN YOUR DECK AND YOUR DISCARD PILE/AREA

Flip cards face up to take damage.

YOUR DISCARD PILE/AREA

Put these cards here, face up:
• Move and Thunder cards you play
• Cards you discard from your deck to take damage

TOURNAMENT RULES

Before you play, you have to make a choice between two types of games. One option is to play a round, in which you win by running the other player out of cards as described above

The other option is to play a match. Matches are longer than rounds, because you play more than one round to win a match. Here's how it works:

The first player to score 3 points wins. You get points by winning rounds, and you get more points if you have a lower Reputation than the other player:

If your Reputation is within 1 - 3 points of the other player's Reputation, you and the other player both get 1 point per win.

If your Reputation is within 4 - 6 points of the other player's Reputation, the Wrestler with the higher Reputation gets 1 point per win and the Wrestler with the lower Reputation gets 2.

If your Reputation is 7 or more points different from the other player's Reputation, the Wrestler with the higher Reputation gets 1 point per win and the Wrestler with the lower Reputation gets 3.


TAG TEAM INSTRUCTIONS

Partners sit opposite each other and turns proceed to the left.

Decide which Wrestler from each team will start in the ring. Wrestlers in the ring each get 3 Action Points a turn. Wrestlers out of the ring each get 1 Action Point a turn. A Wrestler outside the ring may attack opponents in the ring if the attack uses no more then 1 Action Point. (An optional rule only allows attacks from Wrestlers outside the ring if the referee is distracted.)

To win, you must beat the Wrestler in the ring. If a Wrestler out of the ring runs out of cards, the game continues but that player doesn’t get any more turns.

You may use your partner’s Corner cards (other than Nitro cards) exactly as if you had played them. (Discarded cards go to their owner’s discard pile.)

Tagging your partner costs 3 Action Points and it immediately becomes your partner’s turn. He or she becomes the Wrestler in the ring, and you are out of the ring. You can’t tag your partner again until your next turn.

If the referee is distracted when you tag your partner, both you and your partner may stay in the ring. If you do, your partner’s turn begins and you each get 3 Action Points. If the referee is not distracted and both partners are in the ring, all attacks by that team are illegal and your team loses the game if a DQ Thunder card comes up during damage. Either Wrestler on your team may go out of the ring by using 3 Action Points on his or her turn.


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